Amazon violates Apple’s App Store rules after unveiling Luna, the latest online gaming application. Its 2020 hardware event on Sept. 4 announced Luna’s arrival on iPhone. The public speculated the newest gaming app’s release in 2019.
There’s no news yet that Amazon Luna would launch globally. However, the service will be available on the iPhone, PC, Fire TV, and iPad (via mobile apps). The company has confirmed that U.S. users might request early access from Sept. 24.
What makes it different from other apps, then?
Luna is like Google Stadia, which Apple doesn’t allow. Amazon’s latest cloud gaming service was approved because it’s not conventional.
iOS Amazon Luna isn’t a typical application. It’ll never show in the App Store, and should not. As Engadget notes, it’s a radical mobile app (PWA). In other words, the application is just a fancy website name that you can install and operate independently from the rest of the web browser. Engadget claims it will also function as a button on your home screen until you select it.
Being a web app allows it excluded from Apple’s App Store regulations, a point that Apple is well aware of. The Cupertino-giant Apple addressed this concept in its revised guidelines two weeks earlier.
“Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store,” Apple explained.
Amazon’s using a workaround? Not surprisingly. Interestingly, Google, Nvidia, Microsoft, and others have been waiting too long.
Why did Apple exclude the app from the cloud gaming guidelines?
Apple excluded Amazon Luna from App Store regulations. Apple itself explained that it is aware of the iPhone cloud gaming service. The giant phone maker verified this on instructions for alerts.
Amazon Luna is like Google Stadia, so why on iPhone?
Streaming games is clarified as long as they conform to all standards. Here’s the following rules;
-Developers must send each modification for approval.
-Developers must include search metadata.
-Players may use buy-ins to access content or functions.
Apple further added they allowed “outside” cloud gaming platforms to work.
Did the app work well, though?
Naturally, there were concerns about how well these services operated on the network, notably on the controller help. Perhaps Google, Nvidia, and Microsoft could improve efficiency if they had a native app instead of depending on web standards. However, in iOS, depending on Apple’s WebKit application engine requires all iOS apps to be built.
But run it does — well enough, obviously, to hang part of the latest Luna application’s momentum on iOS web browsers.
With Apple reluctant to move, and Amazon suggesting a path ahead, maybe it’s only a matter of time before some do the same.